I stumbled upon this post. Comparing to the earlier coverage from the local media, I personally find that it’s not that bad after all.
An outbreak of a deadly disease in a virtual world can offer insights into real life epidemics, scientists suggest.
This is a good model for studying human behavior. After all, it’s human that manage the character inside the game.
The “corrupted blood” disease spread rapidly within the popular online World of Warcraft game, killing off thousands of players in an uncontrolled plague.
The infection raged, wreaking social chaos, despite quarantine measures.
The experience provides essential clues to how people behave in such crises, Lancet Infectious Diseases reports.
When things happened in real life, there are certain people reacts differently. As we can see, the World of Warcraft as today is similar to real life except that there’s always a second chance.
Hence, we should promote more dota. Just like when we know the chances to save the teammates are pretty low and eventually will contribute to the loss of the team, then it’s better to have one teammate die rather to sacrifice the rest of the 4 members.
It’s been long since my last match using Silencer. He rocks.
On this day..
- udara kekuatan satu - 2007
- Notice - 2006



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